As such, The Sims 5 DLCs could be included the game's initial price, essentially granting players a lifetime pass to all upcoming updates. However, for a franchise as well-established as The Sims, the next installment will capture the attention of many loyal fans (both casual and diehard), even if it's priced slightly higher. In many cases, games will adopt free-to-play and microtransactional models as a way to garner quick attention from the masses after all, players will be much more inclined to try out a new title if it's free, as there's no real risk involved. However, the trade-off would be worth it, both for Simmers and for the developer. This would, of course, warrant The Sims 5 to be slightly costlier upon launch. Instead of releasing a free game and then relying on microtransactions (as many newer titles do), EA could reject modernity and instead embrace tradition with an even wilder concept: paying the full price for a full game, all at once. This may sound outlandish compared to current state of The Sims 4, wherein players wanting the full experience are required to spend hundreds of dollars, but it's actually not so far-fetched. Of course, the most tantalizing solution to Sims 4's DLC problem would be to make them all free in The Sims 5.